With great player freedom comes stories of great betrayals. This first story of treachery mentions a craftable map, so it must have happened sometime around 2016. A mischievous individual recalls: “We tricked a kid to open his terrible roleplay base and then speared him to death as he open-mic screamed. We found his map and it was labeled with a little house that said “home” and our bases marked as “friends”.”
Perhaps a far more decitful action is that of insiding. One morning in August 2017, the doors of a base nicknamed Northern Outpost were missing – the owners of the base felt that the apparent raid was “too clean” to have involved explosives, and speculated that the doors had simply been stolen (along with some loot) by someone that had access to the locks. One teammate had suddenly left the team, and claimed that they had moved south with with the loot. The traitor had been unhappy with the fact that the group refused to use Discord for communication, as the team had stuck with Teamspeak.
There was speculation that this thief was lying about having moved south, evidently because the southern area of the map was deemed “too hostile for an incompetent player to move to“. Sure enough, the back-stabber was found in a base slightly to the north, and “despite him stealing all our stuff including our guns, we crushed him without loss to take our stuff back. He was out of control, and ended up with multiple game bans.“
A few years later there was a controversial case of sabotage, as a member of a group had essentially ruined a base belonging to hateful teammates. The saboteur was also a member of the Government. The other Government members were split on what to think of this act of sabotage – some felt that insiding was fundamentally an underhand tactic which eroded a sense of trust, while others were indifferent because it didn’t directly involve the Government, and some even praised the saboteur for having struck a blow against a group of hateful players.
